Bring new life to your campaigns!
Crawling out of Adam’s imagination are hundreds of unique magical items to add spice, fun, laughs, and probably some trust issues to your fantasy role-playing games as well as wondrous adventures and tales.
Discover a tentacle arm replacement perfect for a wounded spellcaster, and magical twisted items that provide power, but at a price.
Over 100 new magical items from award-winning author Adam Dreece.
Bring a wealth of magical items, from the subtle to the sublime, from the thunderous to the twisted, to your table. All-new magical weapons, armor, garments, rings, wands, and more. This volume also includes several assistive magical items,like the Wheels of Xamin and the Arm of Naguib. Many magical items have their own micro-story, designed to inspire and delight. This volume also includes 7 story plots to get you up and going.
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ISBN: 978-1-988746-42-5 | Released June 2023 | 116 pages | 5.5 x 8.5 inches paperback
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Compatible with Old-School Essentials and your favorite Old School Fantasy systems (B/X, RC, 1e, 2e)
Note - for cross-compatibility, a table is provided in the book that groups certain classes, and classes-as-races, into categories such as Rogue, Warrior, SpellCaster, which are used to limit who can use certain magical items.
ISBN: 978-1-988746-37-1 | Released April 2023 | 110 pages | 5.5 x 8.5 inches paperback
Wondrous new items and gorgeous, original interior art from artists Joey Docil, Jessica Lamb, and others.
Discover more than 100 new magical items from the clever and low powered to the epic and legendary, bring new excitement and ideas to your game with Treasures volume 2.
In addition to new weapons, armor, rings, potions, and the like, this volume includes magical items for animals and magical furniture - for there's nothing to drive players mad than a curio with its own ideas.
Packed with original art from Joey Docil, Jessica Lamb, Carlos Castilho, Cinésio Sculptor, and others.
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ISBN: 978-1-988746-45-6 | Released June 2024 | 130 pages | 5.5 x 8.5 inches paperback
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Designed for Old School fantasy systems like B/X, 1e, 2e, Old-School Essentials, OSRIC, Basic Fantasy, and more.
Note - for cross-compatibility, a table is provided in the book that groups certain classes, and classes-as-races, into categories such as Rogue, Warrior, SpellCaster, which are used to limit who can use certain magical items.
ISBN: 978-1-988746-39-5 | Released April 2024 | 132 pages | 5.5 x 8.5 inches paperback
Kite Shield of the Wind
As the half-orc warrior and the gnome thief ran for the edge of the cliff, the thief glanced over their shoulder nervously.
“I hate to ask, but do you have a plan? They’re gaining on us.”
The warrior nodded and raised his shield arm, his huge shield casting a menacing shadow over the two of them. “We jump and use the kite shield.”
“What? It’s not an actual kite, you know? Tell me you’re joking.”
The warrior grabbed the small thief by their belt and leapt.
They say the gnome was never quite right after that.
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Kite Shield of the Wind
Shield - Very Rare - Requires attunement
Perfect fit. Upon attunement, the shield magically resizes to be the perfect fit for you..
Formidable. The shield grants you a +2 to AC.
Protective winds. Three times per long rest, as an action, you can create swirling winds around you. For the next 1 minute, these winds provide you and any allies within 5 feet a +2 bonus to AC and advantage on Dexterity saving throws.
Glide, baby, glide. Once per long rest, as an action, you can use the shield to glide, supporting up to 600 lbs. Glide at a speed of 30 feet per round for every 10 feet of altitude lost. This ability lasts up to 10 minutes, after which a Feather Fall spell is automatically triggered for a safe landing. The spell lasts up to 10 minutes.
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Kite Shield of the Wind
Warrior - Medium
Perfect fit. When in the hands of a new owner, this kite shield will resize itself to be a perfect size for them.
Formidable. The shield grants you a +2 to AC.
Protective winds. Three times per day, you can create swirling winds that makes you and those within 5 feet of you harder to hit (+2 to AC). Saving throws versus wands and breath weapon (Dexterity) are also at a +2 for you and those within 5 feet. This lasts for 4 rounds.
Glide, baby, glide. Once per day, you can use the shield as a magical glider. It can hold up to 600 lbs. Depending on the winds (as determined by the GM), you can fly 30 feet forward per round for every 10 feet of altitude you lose. This lasts for up to 10 minutes before triggering a Feather Fall spell-effect. At that point, the shield becomes a shield again and you fall at a safe rate of five feet per round for up to 20 rounds. You can cancel the effect at any time.
First, a strange goblin sorcerer managed to take over an ogre cult, then he somehow knew how to navigate a hidden crypt and turn it into their lair. Now he has stolen the Gauntlets of the Ice Demon Kofnar and is on the verge of unlocking their power. The party must journey into a trap-filled, ancient crypt to get to Furvik and his followers in time to stop him.
This adventure will likely run between 2-4 sessions, depending. It includes new magical items (some from the Wondrous Perilous Treasures books) and new creatures to use in your other adventures.
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Designed for Old-School fantasy including B/X, 1e, 2e, OSRIC, Basic Fantasy, and Old-School Essentials.
ISBN: 978-1-988746-48-7 | Released Jan 2025 | 72 pages | 5.5 x 8.5 inches paperback
Future Titles
Wondrous and Perilous™ Adventures, volume 2
2025
Wondrous and Perilous™ Tales, volume 1
Coming to Kickstarter July 2024
Wondrous and Perilous™ Treasures, volume 3
Coming to Kickstarter early 2025
Where to buy?
Autographed books available from this website’s STORE or send us a note for SPECIAL ORDERS.
Physical copies are globally distributed via Amazon and special orders at your local book shops. Electronic copies are exclusively available via DriveThruRPG’s store.
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